Orienteering techniques
What are the basic orienteering techniques? How do thumbing, handrails, catching features and attack points work?
Short answer
The core orienteering techniques are orienting the map and thumbing (keeping your thumb next to your position on the map). You also use handrails (following linear features such as paths or streams) and catching features (something beyond the control that stops you if you overshoot). Add to these attack points (an easy feature close to the control), aiming off, traffic-light pacing and relocating when lost.
1. Orient the map
Always hold the map so it matches the ground. Turn it when you turn. See compass use.
2. Thumbing
Keep the thumb of the hand holding the map right next to where you are, and move it as you go. You don’t have to search the map every time you look at it. Simple, and one of the biggest time savers.
3. Handrails
Follow linear features — paths, streams, fences, forest edges, power lines. On a handrail you need very little map reading, so a longer route with a good handrail is often faster.
4. Catching features
A clear linear feature beyond the control — a road, stream or field edge. If you overshoot, it tells you so. When planning, ask: “If I make a mistake, what will stop me?”
5. Attack points
A feature close to the control that is quick and easy to find — a path junction, building corner, big boulder. Run fast to the attack point, then take the short last part carefully, with compass and pace counting if needed.
6. Aiming off
If the control is on a linear feature (for example a stream), deliberately aim to one side of it. When you hit the stream you know which way to turn.
7. Traffic lights
- Green: on a handrail, clear route — full speed.
- Amber: approaching the control — slow down, read the detail.
- Red: attack point to control — carefully, walking if necessary.
Most mistakes happen in the “red” zone by going too fast.
8. Relocation
Getting lost is part of orienteering; what matters is how quickly you recover. Stop, orient the map, identify big features, think about the last point you were sure of. If in doubt, head to the nearest catching feature.
Entering and leaving controls
Read the control description (how?) before you arrive. Plan your exit direction before punching, so you lose no time after the control.
Practise the decisions in the Route Choice Game, then read Route choice.
Frequently asked questions
What should I do if I get lost?
Stop and stay calm. Orient the map, think about the last point you were sure of and match big features around you (paths, streams, open areas, hills) to the map. If you still can't tell, go back to a known point or a big catching feature and restart from there.
Which technique matters most for beginners?
Keeping the map oriented and thumbing. Together they stop you losing your place; every other technique builds on them.
Related guides
- Route choice in orienteeringRoute choice in orienteering - how to weigh distance, climb, vegetation, handrails and risk. The 10-metre rule and worked examples.
- How to use a compass in orienteeringUsing a compass in orienteering: orienting the map, thumb compass versus baseplate compass, taking a bearing and common mistakes.
- How to read an orienteering mapHow to read an orienteering map: colours, symbols, scale, contours and magnetic north lines, explained step by step for beginners.